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JGAP | ||||||||
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See:
Description
| Class Summary | |
|---|---|
| Board | A Tic Tac Toe board (3x3). |
| CountStones | |
| EvaluateBoard | Evaluates the board. |
| GameNodeValidator | Validates evolved nodes for the Tic Tac Toe problem. |
| IfColor | The if-then construct. |
| IfIsFree | The if-then construct. |
| IfIsOccupied | The if-then construct. |
| InitStrategy | Initializes GP programs properly when they are created. |
| IsOwnColor | |
| PutStone | Puts a stone on a board. |
| PutStone1 | Puts a stone on a board. |
| ReadBoard | |
| SingleNodeValidator | Valides single nodes during GP program creation to make this process more efficient. |
| TicTacToeMain | Example demonstrating Genetic Programming (GP) capabilities of JGAP. |
| TicTacToeMain.GameFitnessFunction | |
| TicTacToeTest | |
| TransferBoardToMemory | |
| Exception Summary | |
|---|---|
| GameWonException | |
Demonstrates how to evolve a strategy for playing Tic Tac Toe (Noughts and Crosses) using coevolution
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JGAP | ||||||||
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