SpaceVR was my 2022 summer research project to create a virtual reality experience that increases engagement in Space Science. It was created in 10 weeks in Unity Game Engine and incorporates data from NASA's Solar Dynamics Observatory satellite.
Killer Zombie Candies (KZC) was my third year game development project (2022). I led a team of 6 people to develop KZC in 8 weeks using Unreal Engine 5. I used Blender to create the weapon models and animations. I was also responsible for programming the game systems.
Connect3D was a personal project I worked on in the 2021 summer to learn about OpenGL.
Chap's Challenge (CC) was my second year software development project (2021). CC was developed from scratch in Java in 8 weeks. I worked in a team of 6 people and was responsible for creating the internal game representation. I implemented features such as collision detection and the world's object graph.